Rule: E7 Beguiler
Replaces: Standard Beguiler
In Use In: Red Star Chronicles
Synopsis: Beguiler adjusted for seven levels
|1||+0.5||+0.3||+0.3||+2.5||Armored mage, trapfinding||3||-||-|
|2||+1||+0.7||+0.7||+3||Silent spell, Cloaked casting (+1 DC)||4||-||-|
|5||+2.5||+1.7||+1.7||+4.5||Still spell, Cloaked casting (+2 DC)||6||4||-|
|7||+3.5||+2.3||+2.3||+5.5||Capstone: Entwining Metamagic||6||6||4|
Armored casting: The Beguiler can wear light armor with no Arcane Spell Failure penalty.
Trapfinding: As rogue ability.
Silent Spell: The beguiler gets this as a bonus feat at level 3.
Cloaked casting: If the beguiler casts a spell on a target who is flat-footed or would otherwise be denied its DEX bonus to AC, the DC of the spell is increased by 1. At level 5, it is increased by 2.
Advanced learning: The beguiler may add any sorcerer/wizard spell of the Enchantment or Illusion schools to his spell list. This spell can be of any level the beguiler can cast.
Surprise casting: If the beguiler successfully feints in combat, he may immediately cast a spell against the target of the feint as a swift action.
Still Spell: The beguiler gets this as a bonus feat at level 5.
Capstone: Entwining Metamagic: When applying a metamagic feat to a spell, the beguiler may apply a second metamagic feat to the spell free of cost. The second feat must have a cost equal to or less than the first (i.e. a beguiler could Silent and Still a spell at the cost of one spell level, or Extend and Maximize a spell at the cost of three spell levels). This ability only works on spells of the Enchantment or Illusion schools.