Rule Zero[]
As always, Rule Zero applies: the DM is God, and final call rests under his discretion.
Likewise, for any rule not specifically outlined here, the general guideline shall be "Rule as Intended" rather than "Rule as Written." When the intent of the rule is unclear, and a DM ruling is required, it shall be recorded here.
The Players' Handbook[]
Core Mechanics[]
- Bonus-based Stats
- Double-Stat Saving Throws
- E7
- E7 Class Rank
- Experience and Gold
- Fractional Attacks and Saves
- Hit Points
- Marginal Success and Failure
Races[]
- Bloodlines
- Goblins and Hobgoblins
- Kobolds
- Tauren
- Troll
- Warforged
Classes[]
- Barbarian
- Bard
- Beguiler
- Binder
- Cleric
- Dread Necromancer
- Druid
- Fighter
- Monk
- Ranger
- Rogue
- Sorcerer
- Wizard
Skills[]
- Alchemy
- Complete List of Skills
- Forgery
- Gather Information
- Herbalism
- Knowledge (linguistics)
- Negotiation
- Perception
- Ritecraft
- Stealth
- Use Magic Device
Feats[]
Alignment, Religion, and Fluff[]
Equipment[]
Combat[]
Adventuring[]
- NPC Reactions and Attitudes
- Morale
Magic[]
Spells[]
- Knock
- Polymorph and other related spells
- Power Word: Pain
- Rope Trick and Dimensional Pocket
- Stabilize
Systems[]
The Monster Manual[]
Monsters[]
Templates[]
The Dungeon Master's Guide[]
The World[]
Prestige Classes[]
Magic Items[]
The Expanded Psionics Handbook[]
Powers[]